I Seem to Have Gotten Distracted…
I set aside the tile-slider game for a little bit so I could get a fresh look at it and started tinkering around with Minecraft-esque terrain generation. Pretty primitive right now. It’s enough to validate geometry generation and to start looking at performance.
Textures are a stand-in from the Spahx PureBDCraft texture pack (http://bdcraft.net) until I get my own put together. For now I’m using the Ogre3D TutorialApplication framework. That’ll probably change as I move to allow a lot of the work to be done on the GPU via DX11 compute shader and/or OpenCL.
I’m not sure where I’m going with this but I’m thinking a cross of Castles II and DwarfFortress right now…