Nov
5
2012
Context Switch: Minor Progress on Tile Slider
I decided to switch gears again — definitely the mark of a successful developer, no? Here’s the Tile Slider game prototype in action:
It’s got a couple of gameplay element indicators present. First is the color change for crossing a tile, an “enemy” moving about the playfield, and the ability to speed up the player object.
Since I’ve made some progress, it’s only fair that I do something drastic like moving off of the XNA library for this game. I considered going to Unity or even Moai but decided to man up and start putting my own 2D engine together. I’m doing this for a couple of reasons:
- Get an entity/component system up and running. This will be used for everything from the player object to the UI, so I need to get it going now.
- XNA isn’t supported in the latest MSFT toolchains.
- Reasons.
I’ll be porting to C++/DirectXTK as an interim step and then modifying/replacing DXTK with something that can run on non MSFT platforms in the future.